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At the SPRUCE Book Sprint in July one of the warm up sessions saw an effort to create a Digital Preservation Top Trumps.  The initial idea was to cover file formats, but after some discussion we agreed that this would send the wrong message - there's more to suggesting and agreeing which file formats to use than simply assessing against a narrow set of criteria.  But for the game to work the components need to be comparable against consistent criteria.
At the SPRUCE Book Sprint in July one of the warm up sessions saw an effort to create a Digital Preservation 'Trumps' card game.  The initial idea was to play file formats against each other, but after some discussion we agreed that this would send the wrong message - there's more to suggesting and agreeing which file formats to use than simply assessing against a narrow set of criteria.  But for the game to work the components need to be comparable against consistent criteria.


After some discussion we came up with a set of criteria that could work against many aspects of digital preservation architectures:
After some discussion we came up with a set of criteria that could work against many aspects of digital preservation architectures:

Revision as of 09:37, 1 August 2013

At the SPRUCE Book Sprint in July one of the warm up sessions saw an effort to create a Digital Preservation 'Trumps' card game. The initial idea was to play file formats against each other, but after some discussion we agreed that this would send the wrong message - there's more to suggesting and agreeing which file formats to use than simply assessing against a narrow set of criteria. But for the game to work the components need to be comparable against consistent criteria.

After some discussion we came up with a set of criteria that could work against many aspects of digital preservation architectures:

  • Complexity - the extent to which something is complicated. Insanely overcomplicated scores 100 out of 100
  • Usability - how easy is something to use. If there's something you can use that you don't even know you're using, it scores 100 out of 100
  • Popularity - how widely is something used. Used by everyone scores 100 out of 100
  • Currency - how current is a technology. Something which is bang on trend even if widely used scores 100/100
  • Fear Factor - the extent to which something intimidates it's users. Impenetrable texts which create their own jargon score 100/100
  • Legendariness - the extent to which something is a digital preservation 'classic'. This is hard to assess and is designed to encourage debate.

The group brainstormed the cards. It broke the cards into groups:

  • File Formats
  • Tools and models
  • Storage media
  • Processes
  • Content Types
  • Platforms